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Montgomery Eriksen (ID: 1350220)
AnimatorME
Samples:
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Graphic Design & Multimedia
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Earnings (Year):
$0
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Summary
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| Member Since: |
March 24, 2010 | 0 quotes in last 30 days
| Last Signed in: April 06, 2012
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| Location: |
Cheyenne, Wyoming | United States |
| Would work on site: |
Yes |
| Earnings (All Time): |
$0 |
Earnings by Skill (Year): |
| Graphic Design & Multimedia |
$0 |
| 3D Models |
$0 |
| Flash Presentations |
$0 |
| Multimedia Animation |
$0 |
| Photo & Image Editing |
$0 |
| Video Presentations |
$0 |
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Feedback |
| Rate: |
Min. Rate: $8.00 | Min. Budget: $50.00 |
Work Terms |
| Industries: |
Government, Defense & Aerospace, Broadcasting |
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Highlights
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3D model and animation in Autodesk 3D Studio Max 2010, Maya 2010, Pixologic’s Z-Brush 4.0, VUE, and Unreal Editor
Production support with integrated 2D and 3D with Adobe CS5
Extensive experience in audiovisual special effects for stock footage, pre and post production projects
Knowledge base of video recording and sound equipment usage including voiced narration and visual effects
Production implementation for electronic sound/slide show presentations
Assembly of electronic multimedia achievements with editing, timing, pacing, and format
Visual aid Presentations, flow diagrams, and virtual CAD environmental conversion
Flash animation, scripting, and web hosting
Audio and video systems installation and support
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Skills
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| Years of Experience: |
8 year(s) |
| Highest degree: |
Bachelor's Degree |
| Software Skills: |
· Maya designed electric razor with independent moving parts, applied shaders, textures, three-point lighting, camera rotation · Animated 3D Maya modeled phone and hand with UV placed textures, shaders, lighting, IK rigging, and particle fluid dynamics · Sculpted Avatar head with Zbrush using Zadd, Zsub, RGB, materials, local transformation, and adjusted lighting · Maya, Zbrush, VUE, and Premier applied with 3D modeled character “Astroman” and environmental animations using IK/FK rigging, UV, particle dynamics, blend shape facial expressions, lip synching, masking, composting, color keying, tolerance adjustments, and key lighting · Animated space scene with Maya 3D models and character applying UV placement, rigging, Nydynamics, and environmental physics · 3D underwater creature sculpted in Zbrush using Projection Master, brushes, alphas, UV’s, textures, and materials to import into Maya applying IK rigging and animation · Underwater first person gaming environment designed through Unreal Engine Editor with spawning, triggers, sounds, and lighting applied · Designed Flash animations and web pages with functional buttons, interactive tutorials, games, and entertainment |
| Additional Skills: |
No information provided |
| Tested Skills: |
 |
| The Freelancer has not taken any Skill Tests. |
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Work Terms
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Prefer to communicate with Employers through phone, email, or Skype.
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<
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Zbrush and Maya sculpt
Hand and Arm rigged with Maya and Zbrush
9mm gun built in Maya
SHIPBOARD SIMULATION DESIGNS
3D ANIMATED SNOWMAN IN MAYA
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My Account URL
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Contact this Freelancer Now!
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Instant Messenger
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Global Region
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| Country: |
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United States |
| GMT: |
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(GMT-05:00) Eastern Time (US & Canada) |
| Local Time: |
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10:56 PM |
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| Profile |
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