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MatrixNAN (ID: 525120)
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Graphic Design & Multimedia
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Earnings (Year):
$0
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Summary
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| Member Since: |
September 17, 2003 | 0 quotes in last 30 days
| Last Signed in: February 01, 2012
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| Location: |
Loganville, Georgia | United States |
| Would work on site: |
Yes |
| Earnings (All Time): |
$0 |
Earnings by Skill (Year): |
| Graphic Design & Multimedia |
$0 |
| 3D Models |
$0 |
| Advertisement Design |
$0 |
| Flash Presentations |
$0 |
| Multimedia Animation |
$0 |
| Video Presentations |
$0 |
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Feedback |
| Rate: |
Min. Rate: $20.00 | Min. Budget: $0.00 |
Work Terms |
| Industries: |
Construction & Building, Education, Media & Entertainment, Professional Services, Technology & Internet |
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Highlights
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Modeling: NURBS, Polygons, Subdivision Surfaces, Mircobeveling for better light interactions, Orangic curve base modeling in NURBS or Subdivision surfaces then converted to Subdivision Surfaces in Polyproxy mode for detailing and UV face assignment from the Hypershade, OTLs and Modeling for Animation Driven Systems.
Shading/Texturing: in Maya Software Rendering, Mental Ray, and Renderman Shading. Writing Renderman Shaders RIB formats and Mental Ray hidden interface in Maya accessible through a MEL command, Mantra, XSI Shading System, Lightwave Shading System and Renderer.
Lighting: Radiosity / Global Illumination and Final Gathering, 3 Point Light systems and HDR Image Based Lighting solutions.
Rigging: Procedural Complex Systems of Control into a single easy to use interfaces with MEL and Maya SDK, Hypergraph node connections, and Set Driven Keys with Custom Attribute Variables,
Animation: Point Based Crowd Simulations, Fluid Effects, Particle Animations, Camera Animations, and Character Animations, Volumetrics.
2D Skills: Photo Touch-ups, Image Manipulation, 2D Effects, Use of Layers, Compositing, Light map baking for post render key light manipulation based on points and normals, Photography.
Programming & Linux Skills:
Programming Skills: Coding Multiple Languages together, Tier 1 and Tier 2 Database Programming with dbase, Interbase, paradox, smart programming allowing programs to do the minimal amount of querying from the user to accomplish large complicated tasks, MEL GUI interface for various roles in the production team, Maya SDK with C++.
Linux: Configuration, Shell Scripting, Kernel Compiling and Configuration for high end graphics or server networks, Gnome, KDE, X Windows, and WAN/LAN Networking.
HIGHLIGHTS
Animation Director for Commercials, Games, and Films setting up the Production Pipeline and working on the projects and hiring personnel.
3D Models and Shading for Film
3D Animated Logos for Broadcast Video / DVD
3D Visualization for Architecture. Where we built the building in the computer and showed the client exactly what the building was going to look like to photo-realistic quality before construction ever started.
Web Pages / 3D Animated
3D Animated Automated Help Program
Interface Design
Instructor and demo presentation, talking to large groups up to 9 hours about .
External Device Programming with the RS232 in a Windows 95,98,NT4,2000
Program Debugging - DOS program eliminating Syntax errors and Logic errors without comments and documentation.
Using Linux since Red Hat 4.2
PROFESSIONAL EXPERIENCE, FULL AND PARTTIME
Animation Director, Glass Pear Studios
Technical Director Visualization for Architecture, Visual Paragon Studios
Animation Lab Assistant, MTSU
Senior Linux Web Hosting Network Administrator, Linus Technologies.
Linux Instructor, Gwinnett Tech, Lawrenceville, Georgia
Freelance Adviser
Programmer, Everest Interscience, Tucson,Arizona
EDUCATION
BS in Radio/Television with a specialty in 3D Animation, Minors in Business Administration, Art, and finishing a Mathematics minor. I have finished 2/3 rds of a second degree in Computer Science Artificial Intelligence. Gwinnett Tech 3D Animation Certificate. Made the Deans List at GPC and MTSU. At MTSU I received the Outstanding Senior in Digital 3D Animation an award only given to one student once a year. Member of Phi Theta Kappa International Honor Society.
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Skills
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| Years of Experience: |
No information provided |
| Highest degree: |
Bachelor's Degree |
| Software Skills: |
No information provided |
| Additional Skills: |
Publishings: SideFX Publishings: SideFX CD cover for their Houdini 6.1 release. Computer Graphics World Magazine September Issue Interviewed, and while attending MTSU I received Outstanding Senior in Digital Animation. Senior Sair Linux GNU Certified Professional, Certificate in 3D Animation.
Programs used preferred Houdini (3 years), Maya (3 years), Lightwave (2 years), Softimage XSI (4 months), 3D Studios R3 - Max 5 (5 years), Lightscape 3.1 (1 year), Blender (4 years), Ray Dream 4 (3 years), Bryce 4 (1 year), Photoshop (6 years), Gimp (4 years), Corel Photo Paint 8 (1 year), Director (2 years), Flash (1 year), Illustrator (1 month), Freehand (1 month), Corel Painter (2 years), Dreamweaver (1 year), Premiere (1 year), Fast Purple (1 year), Final Cut Pro (1 month), Halo (3 years), After Effects (3 years), Alias Composer (3 years), XSI Compositor (4 months), Cinelerra / Broadcast 2000 (1 year). Too many video formats to list.
3D Animator and Programmer that is familiar with large programming projects in Windows 95/98/NT4/2000. Small programming projects in Dos, Linux - Shell Scripts, Qt, GTK+. 3D/2D. Programming Languages: C, C++, Pascal, Basic, Python, Html4, SQL, Shell Script Programming, Delphi, Java, Java Script, Win 32 API, Mel, Maya SDK, Hscript, HDK, familiar with the Borland compilers Delphi, BCB, Kylix, and JBuilder.
Networking: WAN Servers: DNS, Apache, IMAP4, POP3, Sendmail, Postfix, Telnet, IP Chains Firewalls, simplistic router configurations. LAN Servers: NIS, NFS, and Some Samba. Familiar with Multiple Linux / (Red Hat/Mandrake) and Unix OSes / IRIX, Mac OS 9/X, and Windows. |
| Tested Skills: |
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Work Terms
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No information provided
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Global Region
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| Country: |
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United States |
| GMT: |
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(GMT-05:00) Indiana (East) |
| Local Time: |
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11:41 PM |
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| Profile |
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