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Game Programming Student for Hire (ID: 1087408)
Looking for work while finishing a 4 year game programming degree
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Programming & Databases
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Earnings (Year):
$0
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Summary
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| Member Since: |
January 06, 2009 | 0 quotes in last 30 days
| Last Signed in: December 05, 2011
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| Location: |
Clovis, California | United States |
| Would work on site: |
No |
| Earnings (All Time): |
$0 |
Earnings by Skill (Year): |
| Programming & Databases |
$0 |
| Game Development |
$0 |
| Programming |
$0 |
| Testing & QA |
$0 |
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Feedback |
| Rate: |
Min. Rate: N/A | Min. Budget: $0.00 |
Work Terms |
| Industries: |
Computer Software |
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Highlights
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No information provided
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Skills
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| Years of Experience: |
3 year(s) |
| Highest degree: |
Bachelor's Degree |
| Software Skills: |
C++ using Microsoft Visual Studio 2008 Favored Third Party Libraries: - Microsoft DirectX SDK - OpenGL - DarkGDK
Programming experience: - Artificial intelligence algorythms such as A*, Dijkstra, and other data structure pathfinding theory, simpleton and event or object based decision mapping
- Physics algorythms such as velocity, gravity, and collision reactions applied to game or simulation environments
- Advanced mathematics programming such as linear algebra to graph 3D points and line intersections for collision detection, planar geometry used to maintain straight lines when mapping an image to a viewing surface including orthogonal, multi-view, axonometric, and oblique projections, analytic geometry techniques used in graphing multi-dimensional objects, derivates for motion, parametric equations for two-dimensions, predicate logic, boolean algebra, and more |
| Additional Skills: |
- Simulation design skills such as learning theories, instructional design principles, modeling fundamentals for developing interactive applications used for educational, training, and research purposes
- Specific game industry skills covering game development and design processes, history of games, genre analysis, platform comparisons, psychological concepts of interactivity, content creation
- Game design concepts such as spatial and task design, design integration, control schemes, game balancing, game play mechanics, player interactions, tuning, and types and methods of testing and analysis |
| Tested Skills: |
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| The Freelancer has not taken any Skill Tests. |
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Work Terms
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No information provided
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The Freelancer has not uploaded images.
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My Account URL
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Contact this Freelancer Now!
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Instant Messenger
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Global Region
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| Country: |
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United States |
| GMT: |
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(GMT-08:00) Pacific Time (US & Canada) |
| Local Time: |
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11:06 PM |
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| Profile |
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