Nathan E. Green

Altamonte Springs, Florida, United States

Yearly Stats: $0 Earned |

The guru of


Nathan E. Green

Building Virtual Worlds for a Better Tomorrow...

In 2005, I started as a Graphic Artist and SketchUp modeler for HHCP Architects in Maitland, FL. I was recognized for my speed and artistic talent, which helped launch me to OBMI's Madrid office in 2007 to be the 3D/Graphic Lead.

In 2009 I first offered my skills a an independent contractor. I taught myself 3DS MAX, Mental Ray render engine, and all of the necessary techniques for architectural visualization flythrough animations.

In late 2009 I was hired to assist in the design and modeling of a major multi-use city center in Chen Chun City, China. I lived and worked in Shenzhen, China, for a few months, teaching myself the VRAY render engine, before returning to the Central Florida area in 2010.

I continued to do contract work until I was contacted in late 2012 by Orlando themed entertainment company ITEC Entertainment. ITEC was in need of a SketchUp expert to re-design and re-build two major cornerstone attraction SketchUp models for Wanda in Wuhan, China. They were on the fast track to being constructed, so I overhauled the 3D modeling process at ITEC, and creating extremely accurate SketchUp models which were used by every aspect of the attraction design process.

After being hired as full-time employee, I taught myself Maya, Adobe Premiere and After Effects in order to assist with ITEC's animated media production. Working closely with the media production team, I helped to produce dozens of flythrough animations, previsualizations, simulations, and even VR experiences that lead to the successful launch of multiple attractions.

In 2016 Team MOBIUS contacted me about an opportunity doing 3D work for Universal Studios Japan. I was an integral part of the design team for USJ's "Despicable Me" themed "Minion Park". While at Team MOBIUS, I also modeled, animated, and programed several virtual reality experiences using Unreal Engine and the HTC Vive.

I continue to provide world-class 3D Visualizations, Simulations, Graphic Design,
& Animation.

Work Terms

I am usually at my desk during normal business hours Monday through Friday Eastern Time zone. I prefer to communicate through email or webchat, mainly so there is a paper trail of who said what when.