A motivated and passionate 3D Artist with a proven ability to develop high quality, life-like animations as well as having a solid understanding of game art and processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stimulating content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack for quickly understanding a project's mission, vision, and values.
Presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career.
Game Design Company
3D ARTIST – May 2008 – Present
Working closely with instructional designers to provide creative design expertise and solutions for gaming projects. Contributing to art design concepts in relation to logos, character models, hard-surfaced models, and enhancing the “look and feel” of animations.
Developing high fidelity, photo-real 3D models of characters and objects.
Ensuring that all material is compliant with company standards.
Producing visuals in static, vector, and animation format.
Defining game assets, setting milestones, and executing design assignments.
Custom scripting of supporting tools in MaxScript, MEL, or Python.
Liaising with instructional designers to ensure absolute understanding of storyboard material.
Creating facial animation and lip-synch animation.
Creating tiling textures using Photoshop.
Developing high-quality in-game and cinematic animations using motion capture data processes.
Organizing a large library of art assets.
Integrating art assets into content pipelines.
Comprehensive understanding of publishing software, including 3d and video 3ds Max, Flash, Photoshop, Illustrator, and Autodesk.
Able to design & develop graphics in multiple formats including video, i.e., Premiere Pro, After Effects, etc.
Experience in User Interface design using Adobe Flash and ActionScript 2 or 3.
Up to date with the latest 3D trends and cutting-edge technology.
Powerful animation skills, especially Facial, Character, and Object.
Knowledge of Adobe CS4/CS5 (Flash, Photoshop, Illustrator.
In-depth understanding of game design practices.
Advanced experience with 3dMax, Maya, or Lightwave.