Greetings, my name is Alex and I create the game assets from a concept\reference using the following pipeline:
-Low\Mid\High 3D modelling with Blender
-Sculpting with Zbrush
-UV mapping with RizomUV
-Baking with Marmoset Toolbag
-PBR Texturing with Substance Painter\Photoshop
-Rendering with Marmoset\Cycles\Vray