I am a professional 3D modeler. I can produce high polygon count models, as well as low or mid polygon count ones. I can also uv-map the models, and texture them. I have expertise due to working at four video game companies, and also extra experience thanks to my personal projects work. My specialty is character design, organic modeling, but also items, objects modeling and texturing. My knowledge and skills in traditional drawing, anatomy, perspective, are quite an advantage in all this type of work. I can as well do 3D character animation, specially for video games, or other sort of 3D animation, although is not my main focus. I have skills in Blender, Wings3D, Sculptris (similar to Zbrush) and 3D Studio Max. I count on solid knowledge in dealing with formats, imports and exports between 3D packages. And also in fixing 3D files or scenes with problems. I have certain experience in producing for 3D printing (even with a multi-color material).