I have strong general knowledge about 3d sculpting, texturing and rigging. My strong areas are: Character modeling, various object modeling, architectural modeling, complex UV unwraping, texturing (including 100% hand painted textures) and rigging (mainly character rigging).
My weak areas are: Car modeling, animation, effects. So I try to learn as much as I can to improve myself in my weak areas and continue progress as a modeler/texturer.