Being a quality over quantity type of artist, my mission is to bring your ideas into flesh with the upmost expertise and to provide you with the best value, each project gets 200% of my attention until successful completion.
Because after all, devising great images is not an easy task, each game project comes with it’s own unique set of requirements and challenges, and this is where my problem solving experience, education and skill come in.
Graduated in Toronto, CA both as an Illustrator and Graphic Designer, I’ve been working freelance for a little over 5 years, tackling projects with a variety of needs, styles, purposes and target audiences, which has given me tremendous flexibility and training to grow and become even better at what I do. The main tools of my trade are Photoshop, Illustrator and Wacom tablet, which I’ve been using for 15 years.
Although I’m open to all types of projects, my specialization is fantasy art, I’ve created:
+ Custom commissions
Techniques used in the making of art for games:
+ Digital Painting
+ 3D modelling/sculpting
+ Image manipulation
The typical process for each milestone of the work is to generate sketches first, once the final sketch is approved by you then the final work starts. I’ll never complete the work without you having seen some sort of preview beforehand.
I’m a proud 5 star holder on all my online points of service. Previous happy clients have described me as a “good communicator, professional, talented, trustworthy, and pleasant to work with.”
Currently open to long term work relationships as well as shorter projects.
General Terms of Service:
• For security and time management reasons I will only consider a job started and my schedule booked when the initial deposit has been paid. First come first served.
• Revision meaning: a small and reasonable change made to the final image. Note: not a complete make over.
Revisions are not unlimited, on fixed cost projects: if the amount of changes on the sketches final work start to significantly exceed the budget/time allocated to the project, an additional hourly fee will be charged. Effective briefs and attention to sketches are suggested from both parties to avoid this from happening.
• The most important thing is that you are happy with the work, but if for some reason you are not (*knocking on wood this never happens) we'll work it out on a case per case basis.
• Unless previously and expressly agreed with the client, I retain the right to display the resulting artworks in personal portfolios or to other prospective clients.
a.k.a Putridus Cor
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