The past five years I have had touched almost every topic in the industry from VR to desktop development, from Deeplearning to custom tools but to get a better overview:
VRTours: vr development project in Budapest Hungary. Historical sightseeing tour around the city where users can watch a scene at each point showing a historical moment in time. All the scenes were basically high quality VR shortmovies rendered in Unreal Engine.
Hyperspace: Hyperreality escape room in San Jose California. 15 minute mutiplayer Vr game with premade room setup. We've developed custom hardware and software to make this work.
Procedural asset generation: All our projects we created different types of custom tools which enables us to work faster and create bigger and better worlds. Generate cities, characters landscapes etc with a click of a button.
These are just a few of our recent works. We are always on the front looking for faster and better workflows and technologies.