Adapting an idea, concept art or design into a 3D model intended for animation or rendering with textures
This process involves:
•Blocking out the main anatomy and general shapes of the body, clothing or accesories.
•Cleaning up and perfecting the shapes and the pose.
• Refining details of the final model.
•Re topology and UV mapping
•Texturing
•Illumination and rendering
*This does not include rigging or animation