1. Developing states for all interactive elements
Creating default/hover/pressed/inactive states for all panel buttons, adjusting lighting, volume, and contrast, maintaining a consistent style
2. Corrupted state
Essentially a separate design set
3. Shadow for the main panel
Choosing the lighting direction, soft shadow, and checking readability on different backgrounds
4. A/B version of the triangular button
Developing the second version (with a uniform border)
5. Preparing assets for Unity
Cutting elements, exporting, organizing files, aligning, transparencies, and maintaining a consistent scale
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