Job: Replace Firebase Authentication & Data Storage with Mirror + Persistent Storage
We are looking for an experienced Unity + Mirror developer to completely replace our current Firebase-based user authentication and data storage with a custom solution that works inside our Mirror networking setup. Using C#.
Our game is currently using:
We want to remove Firebase entirely and have all of this handled by our Mirror server.
1. Authentication
2. Persistent User Storage
3. Card & Deck Handling
4. Mirror Integration
5. Logging & Debugging
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