š§± Core Technologies Used
1. Front-End (Client-side)
Language: HTML5, CSS3, JavaScript
Framework/Libraries (likely used):
PixiJS or Canvas API ā for 2D rendering and smooth animations
GSAP ā for smooth tweening animations (rocket movement, explosion effects)
WebSocket / Socket.IO ā for real-time updates (crash multiplier, bets, player status)
Custom UI with event-driven controls for TV/Display screens
2. Back-End (Server-side)
Language: Node.js, Python, or PHP (common in betting systems)
Real-Time Engine: WebSocket server for sending multiplier data, crash timing, player status, and bets
Database: Likely PostgreSQL, MongoDB, or MySQL for:
Player accounts
Bet history
Payouts
JWT Tokens (as seen in URL) for user session and authentication
š ļø Software & Tools Likely Used
PurposeSoftware / Tool
Code EditorVisual Studio Code (VS Code)
GraphicsPhotoshop, Illustrator, or Figma for UI/UX
Game Logic + BackendNode.js with Express / Python Flask / Laravel
Real-Time CommsWebSocket / Socket.IO
TestingBrowser dev tools, Postman, or Swagger
DeploymentHosted on custom domain, likely via VPS or cloud (e.g., DigitalOcean, AWS, or Cloudflare proxy)
š” Custom Features Observed
Multiplier curve animation (probably driven by a time-based algorithm on canvas)
Auto crash system (likely pseudo-random but provably fair using seeded hashes)
Player list interface + bets (shown in real-time)
Different views (tv-display, pilot, etc.), hinting at modular front-end structure
Token in URL for access control ā JWT token contains encoded session info
š§© Summary
This is not made using Unity or Unreal Engine, but rather:
A custom-built web app, made with JavaScript (Canvas/WebGL + WebSocket), integrated with a back-end for real-time multiplayer betting.
šØāš» Want to Build Something Similar?
If you're interested in making your own version of a crash game like this, I can guide you or provide a base version of:
Front-end with animated multiplier
WebSocket-powered backend
Simple player bet logic
Admin control for odds
Would you like that full crash game source code example or starter template