I am a 3D Character Artist with over 7 years of professional experience creating high-quality characters for games and interactive media. My expertise spans sculpting, modeling, and texturing, with a strong focus on bringing stylized and realistic characters to life.
Throughout my career, I have contributed to a wide range of acclaimed titles, including Dauntless, Eternal Strands, Kingdom Hearts, Team Avatars, and Runescape, collaborating with cross-disciplinary teams to deliver assets that meet both artistic and technical standards.
Passionate about storytelling through character design, I strive to combine strong artistic vision with technical efficiency, ensuring every character feels alive, engaging, and optimized for gameplay.