3D Fashion and CFX artist creating production-ready digital garments, cloth simulations and 3D assets for fashion, games, animation and visual content. With a background in patternmaking and garment construction, I combine technical garment workflows with real-time and VFX pipelines to deliver clean, optimized and brand-aligned results.
I work across CLO3D / Marvelous Designer and DCC tools to ensure accurate fabric behavior, strong lookdev and assets ready for rendering or integration into real-time engines.
I deliver:
Digital garment creation and pattern-based workflows (CLO3D / Marvelous Designer)
Cloth and fabric simulations (movement, wind, interactions with characters)
3D modeling of garments, props and accessories (high-poly or game-ready)
Fabric lookdev, materials and shading for realistic textile surfaces
Clean topology, UVs and exports for common pipelines (Blender, Unreal, Unity, etc.)
Rendered stills and short animations for campaigns, e-commerce and social content
Tools: CLO3D, Marvelous Designer, Blender, Unreal Engine, Unity, Substance 3D.