-Design and model 3D Characters, props, assets from Design references, and concepts with proper topology and UV unwrapping to fit any production pipeline using Zbrush and Autodesk Maya. and Generate textures using the PBR workflow in Substance Painter.
Create lighting scenes for rendering using Arnold rendering engine inside Autodesk Maya. And
Produce STL files ready for 3D printing with accurate scaling, keying, hollowing, and support placement.