- I have 3 years of experience in creating 3D models of a technical nature (weapons, vehicles, etc.) as well as environment or character retopology and any other organics (environment/characters)
- сan create low-poly models
- сan create hight-poly models
- know how to make UV mapping
- have skills in texturing 3D models
- can baking Normal, ID, Opacity, Normal, Height, Ambient occlusion, Cavity, Emissive maps
- able to work in a given setting and style
- can work from concepts, drawings, schematics, photos
- can work in 3ds Max, Maya, Marmoset, Zbrush, UVLayout, Substance Painter, Photoshop, RizomUV
- have experience of working on AAA projects