I will model your design, product, or character using industry-standard software: Blender, ZBrush, Substance Painter, and Marvelous Designer.
I am experienced with different production pipelines tailored to the final use case:
Visualization / Rendering: Creating high-detail, subdivision-ready models for photorealistic still images, marketing materials, and presentations.
Game-Ready Assets: Building optimized, low-poly models with baked normal maps and PBR textures for real-time engines like Unity or Unreal Engine.
Animation Ready: Modeling with clean topology and proper edge flow, ready for rigging and deformation in character or product animation.