3d modelling. Organic and hard surface. PBR workflow. Character concepts. Environment design. Props. UVs. Texturing. Shaders. Maya, Substance Painter, Zbrush, Mudbox, Unreal Engine. Arnold. Understand anatomy and dynamic poses. 3d printing workflow for SLA printers. Chitubox slicer. Character optimization for games. Retopology. 3d scan cleanups.