Modeling, Realistic Texturing(Character/ Prop), Shading, Lighting, Rendering, Compositing, CG and real shot integration and photo-realistic imagery through physically accurate materials and lighting technique.
I am an experienced 3D Artist and have been working more than 8 years in CG industry. I have done Arch/Product Viz, Game Cinematic, Realistic Character and Prop Texturing, Arch and Hard surface Modeling, Environment and game level modeling, integration of CG into real shot and well familiar with production pipelines. I am fully loaded expert and most importantly I have an expert eye. I am technically very sound and having excellent problem solving ability.
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