I create 3D Models for characters, those of which can be low poly or high poly
For my low poly characters, I opt for normal modeling of the characters
For my high poly characters, I always go for sculpting as my main method for creating my characters
I also do two types of texturing, one is by texture painting my model [hand painting them]
The other method of texturing is more of adding textures/creating them using the node editor
All characters I make are usually rendered using Cycles renderer and sometimes, depending on the complexity of the textures and so on, I use eevee as it is much faster when rendering, especially turntables.