I have been fortunate to have worked in different areas of the creative industries in almost 20 years of working professionally. As an animator with a lot of 3D experience and an ex flash developer who has ported their skills to HTML5 this is a natural fit for me.
I've developed a very effective workflow for creating projects in Web-GL, AR and VR. A lot of my proof of concept projects are aimed at targeting the browser. This makes experiences platform agnostic, browser based and capable of responsive design.
Here is a personal project I've completed: www.junkyardrobotboy.com
A Web-GL character that has physically based shading character rig and animation data.
This is as much showcase, proof of concept and a tutorial of my pipeline from Maya to HTML5.
Here's my portfolio site: https://gerardbaldsing.com/