I am a 3D Environment Artist and asset creator with a strong focus on delivering high-quality, production-ready models for games, cinematics, and interactive experiences.
💡 What I offer:
Realistic and stylized 3D props (hard-surface & organic)
Detailed environment design and scene building
High-quality texturing (PBR workflow) with optimized topology
ZBrush sculpting for fine detail and high-poly assets
Rendering & presentation ready for marketing or in-game use
🎯 Why work with me:
I combine technical accuracy with artistic creativity.
I understand production pipelines (Maya, ZBrush, Substance Painter, Marmoset).
I am reliable, detail-oriented, and always meet deadlines.
Open to both short-term freelance tasks and long-term collaborations.
Whether you need props, full environments, or portfolio-ready assets, I can help bring your concepts to life and adapt to your project’s art direction.