My professional skills include game systems design, user interface design, character conceptualization, and motion graphic design. For 8 years I have been the primary designer and contributor on dozens of games, for PC, console, web, and mobile platforms. I have experience designing 3D levels for first-person shooters, creating 2D maps for various casual space games, managing and designing workflows in preparation for game release, defining mechanics and aesthetics of internal IP for iOS, and generating character and environmental concept art.
I now work with Robot Sea Monster Games, a mobile gaming company located in California's bay area – the tech capital of the U.S. We have over 55 years of combined experience in games with the benefit of an agile and energetic start up team. We currently have two games in soft launch.
Please, feel free to contact us directly to get a viewing of the most recent builds. The first game is a self published game, ColorSlam, a fun fast-paced realtime strategy game. Our second game was created for Sizzle Entertainment. Called Pop Quest, this game is built around each level requiring only a single tap from the user to play.
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