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Programming & Development Programming & Software

Game Development Service Provider Dedicated Resource

Our services:
? Engines - Unreal, Unity, ThreeJS, ReactVR, Irrlicht, Ogre.
? Rendering API - DirectX, OpenGL, OpenGL ES, Metal.
? VR - Oculus Rift, Oculus GO, GearVR, Google Cardboard, Daydream
? AR - Vuforia, ARKit, ARCore
? Shaders - GLSL, HLSL, CGSL, Compute shader
? 3D Asset - 3D Modeling, Blend shapes, UV unwrapping, Skinning& morph, Animation
? 2D Asset : Textures, Sprites with 2D animations
? Art Software - Autodesk Max & Maya, Photoshop, Zbrush, Surface painter
? Platforms - PC, Mac , iOS, Android, VR , Web, Facebook.
? Language Expertise - C++, C#, C, Java, Javascript(WebGL& VR).
? Plugin Development - Unity3D, 3ds Max, Maya, Photoshop.
? Design Patterns - State, Composite, Observer, Factory, Abstract Factory, Builder, Singleton, Facade, Messaging Design Pattern, Lazy Initialization. We have experience of implementing all of these using C++,C# & Java.
? Analytics - Google, Facebook, Unity including Funnel Analysis

We specialise in developing the codes in such a way that it minimizes porting efforts on other platforms. We feel testing the app while development is one of the most important part to create a quality app. Therefore we always provide apps after testing it in all of our available devices.

Device List:
? Android - Samsung Galaxy S8, S3, J2, Mi Note 4, J7
? iOS - iPhone7 & ipad Mini retina
? VR - Oculus Rift, Oculus GO, Gear VR, Cardboard, Daydream
? tvOS - AppleTV
? Development System - Windows 10 PC to support Oculus Rift & Vive, Mac Mini, Macbook Pro
? AR: iphone 7 supports ARKit & Galaxy S8 supports ARCore

About

$18/hr Ongoing

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Our services:
? Engines - Unreal, Unity, ThreeJS, ReactVR, Irrlicht, Ogre.
? Rendering API - DirectX, OpenGL, OpenGL ES, Metal.
? VR - Oculus Rift, Oculus GO, GearVR, Google Cardboard, Daydream
? AR - Vuforia, ARKit, ARCore
? Shaders - GLSL, HLSL, CGSL, Compute shader
? 3D Asset - 3D Modeling, Blend shapes, UV unwrapping, Skinning& morph, Animation
? 2D Asset : Textures, Sprites with 2D animations
? Art Software - Autodesk Max & Maya, Photoshop, Zbrush, Surface painter
? Platforms - PC, Mac , iOS, Android, VR , Web, Facebook.
? Language Expertise - C++, C#, C, Java, Javascript(WebGL& VR).
? Plugin Development - Unity3D, 3ds Max, Maya, Photoshop.
? Design Patterns - State, Composite, Observer, Factory, Abstract Factory, Builder, Singleton, Facade, Messaging Design Pattern, Lazy Initialization. We have experience of implementing all of these using C++,C# & Java.
? Analytics - Google, Facebook, Unity including Funnel Analysis

We specialise in developing the codes in such a way that it minimizes porting efforts on other platforms. We feel testing the app while development is one of the most important part to create a quality app. Therefore we always provide apps after testing it in all of our available devices.

Device List:
? Android - Samsung Galaxy S8, S3, J2, Mi Note 4, J7
? iOS - iPhone7 & ipad Mini retina
? VR - Oculus Rift, Oculus GO, Gear VR, Cardboard, Daydream
? tvOS - AppleTV
? Development System - Windows 10 PC to support Oculus Rift & Vive, Mac Mini, Macbook Pro
? AR: iphone 7 supports ARKit & Galaxy S8 supports ARCore

Skills & Expertise

3D Rendering3ds MaxAnalyticsAndroidAPI DevelopmentApp DevelopmentArtistAugmented Reality (AR)CreativeDesignGame DevelopmentiOSiPadiPhoneMacBookMacintoshOculusOpenglPattern DesignPluginsProgrammingSoftware DevelopmentSystems EngineeringUnity 3D

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