I create fully game-ready 3D characters, sci-fi robots, armored heroes, and mech-style designs, built with clean, optimized topology for real-time engines. Whether you need a single hero character or a full roster of enemy/player robots, I deliver production-ready assets from concept to final render.
What I offer:
- 3D Character & Robot Modeling: Custom-built humanoid mechs, armored suits, and robotic characters modeled in Blender with clean, quad-based topology
- Neat, Game-Optimized Topology: Efficient edge flow and poly count tailored for real-time performance, no dense or messy wireframes
- Rigging: Fully rigged skeletons ready for animation, compatible with Unity/Unreal Engine workflows
- Animation: Idle, walk, run, attack, and custom action animations as needed
- PBR Texturing: Realistic material work in Substance Painter (metal, armor plating, glowing accents, wear/damage) with full PBR texture sets (albedo, normal, roughness, metallic)
- Game Engine Ready: Assets exported and tested for direct import into Unity or Unreal Engine
My process: I model in Blender with a focus on clean topology from the start, so the mesh deforms well under rigging and stays performant in-engine. Every character is textured in Substance Painter with game-accurate PBR materials, then optimized and exported in your required format (FBX, etc.) with LODs available on request.
Why work with me: I understand the full pipeline — not just pretty renders, but characters that actually work inside a game engine: proper topology, efficient rigs, and textures built to spec. Fast turnaround, clear communication, and revisions until the asset performs exactly how you need it.
Have a concept, reference, or design brief? Send it over and I'll provide a free scope and turnaround estimate.