Programming and technical artistry of desktop/mobile games/apps:
- programming: architecture, algorithms, data structures, maths, physics, performance, refactoring, maintainability, reducing bus factor
- technical artistry, for example: import a 3D model of a building from Daz3D, optimize it for Unity, add LOD
- procedural content generation; examples: terrain, train rails of arbitrary shape and length (including rivets, ties, roadbed, ballast), patterns on pebbles
- shaders, materials, VFX: ShaderLab, Cg, HLSL, GLSL, Shader Graph, nodes, deferred pipeline post-processing effects, etc.
- prototypes, proof-of-concepts, R&D; both fast & dirty projects and performant & maintainable projects are welcome
P.S.: projects in Unreal (incl. C++) or other engines are welcome too.