C, C++, VC++( MFC, STL, Dynamic Link Library, GUI, GDI, GDI+, ActiveX, Threading, Network Communication ), OpenGL, OpenGL/HLSL Vertex Shader & Fragment Shader, Ogre 3D Graphics Engine, Unigine Graphics Engine.
Software Professional capable of managing technology projects from
concept to completion with remarkable deadline sensitivity. Have more than one and half years of
experience as a Visual C++ Developer.
Strong in 3D graphics fundamentals with more than one and half years of
experience in Ogre3D Graphics Engine. Working with gaming legend “Mark Currie”
a designer and developer of award winning RTS Game “Trash”, released in 2005.
Strong Analytical and debugging skills combined with experience in object
oriented programming techniques. Compatible team player through complete
project cycles, testing and final implementati
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