Bringing Imagination to Life in 3D.
A professional 3D artist with extensive experience in designing high-quality environmental assets and 3D elements, with a deep understanding of design principles and visual aesthetics.
Proficient in a wide range of 3D software and tools, including modeling, texturing, lighting, and rigging, along with performance optimization to ensure top visual quality while maintaining project efficiency.
Possesses a strong background in computer science, enabling seamless integration of both technical and creative aspects, and driven by a passion for creating visually appealing and functional designs.
Combines a high artistic sense with precise technical skills, works effectively within multidisciplinary teams, and is fully committed to delivering professional-grade work that meets industry standards across games, films, and interactive applications.
Work Terms
Project-Based or Hourly Work:
Open to both fixed-price projects and hourly contracts, depending on scope and complexity.
Revisions:
Reasonable revisions are included to ensure client satisfaction. Major scope changes may require additional costs.
Deliverables:
Final deliverables include source files (e.g., .blend, .ma/.mb, .fbx, .obj), textures, renders, and documentation as needed.
Deadlines:
Committed to meeting agreed deadlines with proper planning and milestone updates.
Confidentiality:
NDA-compliant work available upon request. Client IP and materials are handled with full confidentiality and professionalism.
Payment Terms:
- 30–50% upfront for large projects
- Milestone-based payments for long-term work
- Full payment upon delivery for smaller tasks
(Flexible based on client agreement)
Tools & Software:
Maya, Blender, ZBrush, Substance Painter, Unreal Engine, Unity, Photoshop, and others as per project requirements.