I like to build games based on fresh ideas that are both genuinely fun and engaging — not just low-effort copies of popular titles made for downloads’ sake.
I am a C# Unity Game Developer with 1 year of hands-on experience in both the Unity game engine and C# scripting. Together with my team members, I co-founded an indie game studio where I work as the Lead Programmer, building games based on fresh ideas that are both genuinely fun and engaging — not just low-effort copies of popular titles made for downloads’ sake.
🎮 Areas I’ve worked on:
• Built reusable asset systems for spawning AI-driven NPCs that can move, chase, and interact with targets at the click of a button
• Designed AI frameworks: pathfinding, finite state machines, and AI-driven vehicles with collision prevention
• Developed gameplay mechanics: power-ups, health systems, scoring, respawn logic, and auto-aiming weapons
• Implemented multiplayer features with Photon PUN, including networking and gameplay synchronization
• Engineered advanced physics-based vehicle controllers entirely from scratch
• Created a complete third-person character controller from scratch
• Integrated UI backend systems and immersive audio for player experience
• Worked across both Unity 2D and 3D projects, from concept to launch
🛠 Platforms & Specialties
• Unity 3D
• Unity 2D
• C# Scripting (Gameplay, AI, Tools)
📌 Current Role
Lead Programmer – [AbdulRaheem] ( DeepCut Originals: A GameDev Studio )