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Skills

  • 3D Artist
  • 3D Modeling
  • Environment Art
  • Substance Painter
  • Unreal Engine
  • 3D Animation
  • 3D Environment Art
  • Animation
  • Asset Modeling
  • High Poly Modeling
  • Low Poly Modeling
  • Modeling
  • Science Fiction
  • Space
  • Texturing

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Services

  • 3D Artist / Environment Prop Artist

    $35/hr Starting at $28 Ongoing

    Dedicated Resource

    I am a 3D Artist mostly using Blender, Unreal Engine, Substance Painter ! I mainly focus modeling Environment, objects or props. I know how to model from High to low poly, unwrap, texture and optimise...

    3D Animation3D Artist3D Environment Art3D ModelingAnimation

About

Freelance 3D Artist that mainly focuses on Environment or props modeling ! That being said I am not limited to that and can also model weapons, vehicles. I can even animate simple scenes !

Self Taught Freelance Artist, I have been using blender for 6 years now. First started as a hobby like most people and really quickly grew on me. I want to work in the field of 3D and make it a career. My work experience involves :

Massive Black Inc. as a freelance Artist, where I was tasked with modeling environment assets along with a vehicle. High Poly to Low Poly, multiple revisions based on the clients' demands. This is where I got most of my skills on line, really understanding industry standard and working under a Lead 3D Artist that really helped me understand where some of my mistakes were coming from and correcting them. My skills definitely grew from that experience.

I also worked for a French Company looking to create 3D animations for their KickStarter Campaign. https://www.kickstarter.com/projects/ludically/rise-and-fall-0
This Project had me working of modeling and animation based on the clients' needs, showcasing how the game was played. I was consulted on already existing animations and finding ways to better them.

and the last and oldest work experience I have is working for Thales Underwater Systems a company that has decades of experience in undersea warfare. My job there as an Intern was to revitalise the way the marketing branch showcased Thales' equipment. So I was in charge of modeling, texturing and animating situations that showcased the use of Thales Equipment.

Work Terms

I work 8 hours per day. 5 to 6 days per week. After we figured out what you want and everything is laid out I will ask for 20% of the fee as a down payment. I accept 3 changes to the scene or object, after that we would need to reassess what you need. Maybe something wasn't made clear but I would much rather tackle that problem before the 3 changes.

I like to have most of the info before working, I cannot take information mid work making me change everything half way through out the day, so I will keep you updated on my progress so that if something doesn't seem right you will be able to give me feedback !

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