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Skills

  • 3D Design
  • 3D Games
  • Game Development
  • Software Development
  • Unity 3D

Services

  • Virtual Reality, Unity 3D Game Developer

    $35/hr Starting at $40 Ongoing

    Dedicated Resource

    I specialise in Virtual Reality development within the Unity 3d software environment, targeting the HTC Vive, Oculus Rift, Gear VR and more. An empathetic, technological polymath that harnesses imagination,...

    3D Design3D GamesGame DevelopmentSoftware DevelopmentUnity 3D

About

I specialise in Virtual Reality development within the Unity 3d software environment, targeting the HTC Vive, Oculus Rift, Gear VR and more.

I am a Unity3D developer comfortable with a full range of Unity software development activities in C#, using Unity3D tools, familiar with many Unity3D Asset Store packages.
My work typically includes UI development for Unity games, VR support, gameplay logic, AI, Unity Asset Store package development, Valve’s Steamworks API, profiling/optimization, and integration of 3rd party Asset Store packages into games.
My area of deepest specialization in Unity3D development is multiplayer networking.
I am able to develop games that can support lag compensation using dead reckoning or interpolation, traverse firewalls/NATs, have server-authoritative models for anti-cheat, and can optimize/compress traffic dynamically based on network health and game activity.
Due to my work in this area I have been in charge of developing, releasing and supporting the recent releases of Photon Bolt Unity Networking.
I am currently working on the Bolt integration for Steamworks and Xbox One for Exit Games GmbH.
I am experienced in working with the following programs: 3ds Max, Maya, Unity 3d, Photoshop, Illustrator and After Effects.
With over 3 years now of full Animation and Rigging/Tech-Setup study, I am able to produce high quality animations, as well support MOCAP retargetting to game-ready rigs.

Work Terms

I have developed my expertise in the areas of Virtual Reality development, Unity 3D development, 3D art creation, C# programming, mobile and web design/development, UI/UX design, branding, photography and digital graphics.

An empathetic, technological polymath that harnesses imagination, creativity, engineering and method to manifest dreams into digital reality.

• Created virtual reality experiences that received Official Selection at Sundance and Cannes in 2016
• Gave the closing talks at the World VR Forum 2016 and SMG UK-China Film Night 2016
• Worked for 5 years as a VFX artist on AAA feature productions in the UK
• Virtual reality specialist with knowledge in all areas of reality computing (3D 360° video, LiDAR/structured light capture, photogrammetry, 3D printing, VR/AR)
• Programmer with experience in Unity, C#, Javascript, Three.js, AngularJS, HTML5, CSS3, Git
• Experienced with Nuke, Silhouette, Mocha, After Effects, TouchDesigner, Maya and Blender
• Creates interactive VR, Kinect, Intel RealSense, Leap Motion and 3D projection art installations

TECHNICAL SKILLS
• Languages – WebGL, C#, JQuery, Three.js, JavaScript, HTML5, CSS3, Python, AJAX, Java, PHP, XML, SQL, ActionScript 3.0
• Applications – Unity, Nuke, Silhouette, Mocha, TouchDesigner, Unity3D, After Effects, Maya, 3ds Max, AutoCAD, Boujou, Photoshop, Flash, Final Cut Pro, Premiere, Avid, Windows, MacOSX, Linux