I’m a 3D Modeler and Texture Artist passionate about crafting detailed, production-ready assets for animation, games, and 3D printing.
Currently, I’m part of the team at Shortcutproject where I work closely with skilled professionals within a structured production pipeline. My background includes collaborations with Make Animation and Raging Heroes, as well as a mentorship with Gennaro Esposito (Modeling Supervisor at Scanline VFX).
I’m constantly exploring new techniques to balance aesthetics and technical precision, aiming to bring every model to life through strong forms, clean topology, and compelling textures.
Always curious and eager to grow, I’m driven by the desire to create art that tells stories and pushes visual boundaries.