Producing high-quality organic and hard surface CG models in line with brief and/or reference material
Interpret abstract ideas into the creation of compelling photo-real or stylized 3D ass
Producing high-quality organic and hard surface CG models in line with brief and/or reference material
Interpret abstract ideas into the creation of compelling photo-real or stylized 3D assets
Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference)
Ensuring consistency of UV mapping and polygonal subdivisions
Facilitate the creation of high-quality photo-real texture maps
Create “hold out” geo, or Match-Move geo, which is not necessarily seen in the final render but are used by downstream departments, such as Lighting and FX, to be able to generate more realistic outcomes.
Work Terms
Producing high-quality organic and hard surface CG models in line with brief and/or reference material
Interpret abstract ideas into the creation of compelling photo-real or stylized 3D assets
Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference)
Ensuring consistency of UV mapping and polygonal subdivisions
Facilitate the creation of high-quality photo-real texture maps
Create “hold out” geo, or Match-Move geo, which is not necessarily seen in the final render but are used by downstream departments, such as Lighting and FX, to be able to generate more realistic outcomes.