3D Artist crafting game-ready assets & photorealistic architectural visualizations. Fast turnaround, flexible hours, global collaboration.
I'm Bilal, a 3D artist with 10+ years of hands-on experience building game assets and architectural visualizations for clients across five countries. I started teaching myself 3D at age 12 after getting hooked on Half-Life's environments, and I've been obsessed with making things look real ever since.
What I do:
Game Assets: Hard-surface props, environment pieces, vehicles, weapons — modeled, textured, and optimized for Unity/Unreal. I handle the full pipeline from high-poly to low-poly, baking, and engine-ready export.
Architectural Visualization: Photorealistic interiors, exteriors, and walkthroughs. I work from CAD drawings, floor plans, or reference photos and deliver renders that win client approvals.
Tools I live in: Blender, 3ds Max, V-Ray, Corona, Substance Painter, Unreal Engine, Photoshop.
How I work: I'm used to tight deadlines and last-minute changes — I actually thrive on them. I communicate directly, iterate fast based on feedback, and don't disappear mid-project. I've managed my own pipeline for years across multiple concurrent projects, so organization isn't an issue.
I speak six languages (Arabic, Pashto, English, Turkish, Persian, Urdu), which helps when working with international teams and clients from different regions.
Outside of work, I'm into game development, photography, hiking, and working out. Basically, I like building things and staying active.
Check out my work:
behance.net/bilnaji
Work Terms
Availability: Flexible hours — I adapt to client time zones and project urgency. Urgent deadlines are welcome.
Rates: Competitive hourly pricing, slightly below global market standard to build long-term relationships. Open to fixed-price projects after scope discussion.
Process: I start with understanding your vision and references, deliver a prototype or block-out early, then refine based on your feedback. Revisions are part of the workflow — I expect clear direction and I'll deliver accordingly.
File Delivery: Source files + exports in your requested format (FBX, OBJ, GLTF, Unreal/Unity packages, high-res renders, etc.).
Turnaround: Depends on complexity, but I'm known for fast delivery without sacrificing quality. Rush jobs are my specialty.