Transforming ideas into stunning 3D visuals that captivate and inspire.
I am a professional 3D artist with strong experience in creating high-quality, production-ready 3D models for games, visualization, and online marketplaces. I specialize in hard-surface modeling, vehicles, props, and product assets, with a strong focus on clean topology and real-world accuracy.
I work primarily in Blender and Substance Painter, delivering assets that meet industry standards, including proper UV unwrapping, PBR texturing, optimized geometry, and organized files. My models are suitable for games, real-time engines, simulations, AR/VR, and stock platforms such as CGTrader and TurboSquid.
What I offer:
Game-ready & real-time optimized assets
High-poly and low-poly models (for baking)
PBR texturing (Metal/Rough workflow)
Accurate UVs (non-overlapping, efficient layout)
Vehicles, military assets, props & products
Clean topology and professional file structure
I pay close attention to detail, follow client requirements carefully, and communicate clearly throughout the project. My goal is to deliver reliable, high-quality 3D assets on time that integrate smoothly into your pipeline.
Let’s bring your ideas into high-quality 3D.