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Skills

  • 3D Art
  • 3D Modeling
  • Blender
  • Blender 3D
  • 3D Rendering
  • 3D Animation
  • Game Art
  • Game Assets
  • 3D Design
  • 3D Game Art
  • 3ds Max
  • 3ds Max Modeling
  • Autodesk Maya
  • Game Asset
  • Game Design

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Services

  • Stylized 3D Assets for Games and Films

    $20/hr Starting at $40 Ongoing

    Dedicated Resource

    3d Stylized Game Ready Assets/Props Are you looking for high-quality 3D stylized assets and stylized 3D props for your game or production? I create professional stylized 3D models that are visually appealing,...

    3D Animation3D Art3D Character Animation3D Design3D Game Art

About

Senior 3D Artist – 3D Game Assets, Environments Modeling (Blender, Unreal Engine)|5 yrs Experience

I am a professional 𝟯𝗗 𝗔𝗿𝘁𝗶𝘀𝘁 with 𝟱 𝘆𝗲𝗮𝗿𝘀 of experience specializing in 𝟯𝗗 𝗴𝗮𝗺𝗲 𝗮𝗿𝘁, environment design, and high quality 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 for games, architecture, and entertainment industries. I work full time as a freelance 𝟯𝗗 𝗔𝗿𝘁𝗶𝘀𝘁 delivering game ready assets, realistic environments, architectural visualization, and optimized 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝘀 for real time engines. My core expertise includes 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴, game assets, environment art, level design support, architectural visualization, product modeling, and web ready 𝟯𝗗 𝗮𝘀𝘀𝗲𝘁𝘀. I create both high poly and low poly models with clean topology, optimized 𝗨𝗩 𝗺𝗮𝗽𝗽𝗶𝗻𝗴, and professional 𝗣𝗕𝗥 𝘁𝗲𝘅𝘁𝘂𝗿𝗶𝗻𝗴 workflows. I primarily work using 𝗕𝗹𝗲𝗻𝗱𝗲𝗿, 𝗦𝘂𝗯𝘀𝘁𝗮𝗻𝗰𝗲 𝗣𝗮𝗶𝗻𝘁𝗲𝗿, 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲, 𝗭𝗕𝗿𝘂𝘀𝗵, 𝗦𝗽𝗲𝗲𝗱𝗧𝗿𝗲𝗲, 𝗣𝗵𝗼𝘁𝗼𝘀𝗵𝗼𝗽, 𝗮𝗻𝗱 𝗠𝗮𝗿𝗺𝗼𝘀𝗲𝘁 𝗧𝗼𝗼𝗹𝗯𝗮𝗴. My workflow covers the complete 3D pipeline including: • Hard surface modeling • Organic modeling and sculpting • Game ready 𝟯𝗗 𝗮𝘀𝘀𝗲𝘁 creation • Environment design and modular kits • Landscape and vegetation creation using 𝗦𝗽𝗲𝗲𝗱𝗧𝗿𝗲𝗲 • 𝗣𝗕𝗥 texturing and material creation • Lighting and rendering • 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 integration and optimization • Architectural rendering and archviz visualization • Product 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 and realistic rendering For game development projects, I create optimized assets for 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 and other real time engines with proper scale, 𝗟𝗢𝗗𝘀, clean topology, and performance friendly geometry. I understand the importance of efficient mesh structure, texel density, modular environment systems, and production ready assets for game pipelines. For architectural visualization and 𝗔𝗿𝗰𝗵𝘃𝗶𝘇 projects, I create realistic interior and exterior renders with accurate lighting, materials, and composition. I focus on photorealistic rendering, architectural details, and presentation quality visuals for real estate, commercial spaces, and residential projects. I also provide 𝟯𝗗 𝗽𝗿𝗼𝗱𝘂𝗰𝘁 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 and 𝘄𝗲𝗯 𝗿𝗲𝗮𝗱𝘆 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝘀 suitable for marketing, ecommerce, 𝗔𝗥, 𝗩𝗥, and interactive platforms. Why work with me: • 𝟱 𝘆𝗲𝗮𝗿𝘀 of professional experience in 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 and 𝗴𝗮𝗺𝗲 𝗮𝗿𝘁 • Full time freelancer with reliable communication • Strong understanding of game development pipelines • Clean topology and optimized assets • High quality 𝗣𝗕𝗥 𝘁𝗲𝘅𝘁𝘂𝗿𝗶𝗻𝗴 • On time delivery and professional workflow • Detail oriented environment and asset creation If you are looking for a skilled 𝟯𝗗 𝗔𝗿𝘁𝗶𝘀𝘁 for 𝗴𝗮𝗺𝗲 𝗮𝗿𝘁, 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴, environment design, architectural visualization, 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 projects, or product rendering, I am ready to bring your ideas to life with high quality, optimized, and production ready 𝟯𝗗 𝗮𝘀𝘀𝗲𝘁𝘀. Let’s build something exceptional.

Work Terms

I am a full time freelance 𝟯𝗗 𝗔𝗿𝘁𝗶𝘀𝘁 available for both short term and long term projects related to 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴, 𝗴𝗮𝗺𝗲 𝗮𝗿𝘁, environment design, architectural visualization, and product rendering. 𝗔𝘃𝗮𝗶𝗹𝗮𝗯𝗶𝗹𝗶𝘁𝘆: Available 𝟳 𝗱𝗮𝘆𝘀 a week. I respond quickly to messages and maintain clear communication throughout the project. Flexible with different time zones. 𝗣𝗿𝗼𝗷𝗲𝗰𝘁 𝗧𝘆𝗽𝗲𝘀: • 𝟯𝗗 𝗴𝗮𝗺𝗲 𝗮𝘀𝘀𝗲𝘁𝘀 and environment design • 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 ready assets and scene integration • Low poly and high poly 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 • Hard surface and organic modeling • Architectural visualization and archviz rendering • Interior and exterior 𝟯𝗗 𝗿𝗲𝗻𝗱𝗲𝗿𝗶𝗻𝗴 • Product 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 and web ready models • 𝗣𝗕𝗥 𝘁𝗲𝘅𝘁𝘂𝗿𝗶𝗻𝗴 and material creation 𝗪𝗼𝗿𝗸𝗳𝗹𝗼𝘄: • Project discussion and requirement analysis • Reference review and scope confirmation • Blockout or initial draft • Modeling and detailing • 𝗨𝗩 𝗺𝗮𝗽𝗽𝗶𝗻𝗴 and 𝗣𝗕𝗥 𝘁𝗲𝘅𝘁𝘂𝗿𝗶𝗻𝗴 in 𝗦𝘂𝗯𝘀𝘁𝗮𝗻𝗰𝗲 𝗣𝗮𝗶𝗻𝘁𝗲𝗿 • Lighting and rendering in 𝗕𝗹𝗲𝗻𝗱𝗲𝗿 or 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 • Revisions and final delivery 𝗗𝗲𝗹𝗶𝘃𝗲𝗿𝗮𝗯𝗹𝗲𝘀: Final files can include 𝗙𝗕𝗫, 𝗢𝗕𝗝, 𝗕𝗟𝗘𝗡𝗗, textures, 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 ready assets, high resolution renders, and source files depending on agreement. 𝗣𝗮𝘆𝗺𝗲𝗻𝘁 𝗧𝗲𝗿𝗺𝘀: Projects can be hourly or fixed price through 𝗚𝘂𝗿𝘂 𝗦𝗮𝗳𝗲𝗣𝗮𝘆. Milestones are preferred for larger 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 and environment projects to ensure structured progress. 𝗥𝗲𝘃𝗶𝘀𝗶𝗼𝗻𝘀: Reasonable revisions are included to ensure quality and client satisfaction. Clear communication during early stages minimizes major changes later. I focus on clean topology, optimized geometry, proper scale, professional 𝗣𝗕𝗥 workflow, and production ready assets suitable for game development, real time engines, and architectural visualization.

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