3D Animator and Rigger for video games
I'm a creative and technically proficient 3D Gameplay Animator with over 7 years of hands-on experience in character animation, leveraging expertise in both Autodesk Maya and Blender to bring immersive, expressive, and responsive characters to life. With 4 years of direct experience in the gaming industry, I have contributed to multiple AAA and indie titles across various stages of development, from pre-visualization to post-launch support. My strong understanding of gameplay mechanics, animation principles, and real-time engine integration allows me to seamlessly bridge the gap between artistic vision and technical execution.
My work is rooted in a deep passion for storytelling through motion, with a keen eye for detail and a commitment to enhancing player engagement through fluid and dynamic animations. I excel in creating gameplay animations that are not only visually compelling but also responsive and tuned to gameplay needs — from combat systems and locomotion cycles to cinematic sequences and in-game interactions.
Collaborative by nature, I thrive in cross-disciplinary teams, working closely with designers, programmers, and technical artists to prototype and iterate quickly, optimize animation systems, and solve complex gameplay animation challenges. My experience with real-time engines (such as Unity and Unreal Engine) and animation tools (including motion capture workflows, rigging, and scripting) has allowed me to work efficiently in fast-paced production environments.
Work Terms
PST 1pm-8pm, paypal for payment & discord for communicating