I am currently leading a small team focused on creating metaverse and VR/AR environments.
My responsibilities cover the full spectrum of the creative process, including modelling, texturing, baking and optimisation.
I have developed my own innovative solutions tailored for optimal performance on low-capacity platforms such as VR/AR, WebGL and mobile devices.
Personally, I specialise in 3D character design, creating characters optimised for WebGL, AR/VR, PC and mobile platforms. My production expertise covers several key areas:
1- Modeling
2- Rigging
3- Blend key creation for facial expressions
4- Costume and accessory design
5- Baking and LOD (level of detail) creation
6- Transfer to platforms such as Unity
7- Animation creation