I am a 3D Artist specialized in modeling and texturing weapons, props, objects and game-ready environments for videogames.
I create optimized assets for real-time engines such as Unreal Engine 5, ensuring clean topology, efficient UVs, correct baking, and high-quality materials.
My services include:
✓ 3D modeling of weapons, props, tools, and objects
✓ High Poly / Low Poly workflow
✓ UV unwrapping optimized for games
✓ PBR texturing (Substance 3D Painter / Designer)
✓ Environment props and modular assets
✓ Unreal Engine 5 implementation if needed
✓ Rendered showcase images for portfolios or presentations
✓ Fast delivery and clear communication
✓ Game-ready assets with clean topology and correct scales
I can adapt my work to different visual styles: Realistic, Stylized, Sci-Fi, Fantasy, Low Poly, etc.
My goal is to deliver assets that are visually appealing, optimized, and ready to be integrated into any project.
Let’s work together and bring your ideas to life in 3D.