3D Artist focused on game-ready props, weapons, and environments for Unreal Engine.
I am a 3D Artist with over 2 years of experience working in a professional environment, focused on creating game-ready assets for video games and real-time applications.
I specialize in 3D modeling of props, weapons, objects, and environments, following efficient workflows optimized for Unreal Engine. My work emphasizes clean topology, proper UVs, PBR texturing, and performance-friendly assets suitable for games.
I have experience working with tools such as Blender/Maya, Substance 3D Painter, and Unreal Engine 5. I am comfortable with high poly to low poly workflows, baking maps, and preparing assets for real-time rendering.
During my professional experience, I have contributed to different projects where attention to detail, organization, and meeting deadlines were essential. These experiences helped me improve my technical skills, problem-solving abilities, and communication with team members.
I am constantly learning and improving my skills as an Environment and Asset Artist. I enjoy receiving professional feedback and continuously refining my work to reach higher quality standards.
I am motivated, responsible, and committed to delivering quality results. My goal is to help clients bring their ideas to life through visually appealing and optimized 3D assets.
Work Terms
Availability: Flexible schedule, available for part-time or project-based work.
Working Hours: Monday to Friday, with flexibility depending on project needs.
Communication: I prefer clear and constant communication through Workana chat, email, or messaging tools if needed.
Payments: Workana platform payments preferred. Milestones and clear project scopes are welcome.
Workflow: I provide progress updates, previews, and revisions according to the agreed terms.
Revisions: Minor revisions are included depending on the project scope.
Languages: Spanish (native), English (basic/intermediate – technical understanding).