I provide high-quality 3D character modelling, rigging, and asset creation for video games, films, and 3D printing. With over three years of professional experience, I specialise in producing clean, animation-ready models with optimised topology, PBR materials, and industry-standard textures.
Deliverables Include:
High-resolution 3D character models with proper edge flow for deformation.
UV-unwrapped assets with efficient texture space usage.
Physically Based Rendering (PBR) materials for realistic or stylised shading.
Game-optimised meshes with controlled polygon density.
Final files in .fbx, .obj, or .blend formats for seamless integration.
This service is designed for game developers, animation studios, and advertisers seeking production-ready 3D characters, mascots, or promotional assets. I accommodate projects ranging from indie games to commercial animations.
Technical Expertise:
Software: Blender, Autodesk Maya, Substance Painter, Keyshot.
Pipeline Compatibility: Supports .stp, .fbx, .obj, and other standard formats.
Industry Standards:
Models adhere to real-time rendering requirements (where applicable).
Why Work With Me:
My background in character modeling and rigging ensures that deliverables meet technical and artistic demands. I prioritize functionality—whether for smooth animation, 3D printing durability, or real-time game performance.
For project inquiries, please provide concept art, technical specifications, or reference materials to ensure precise alignment with your vision.