I create optimized 3D environment assets, modular building sets, props, and game-ready scenes for Unity and Unreal Engine projects. My work focuses on clean topology, modular workflows, efficient asset organization, and real-time game integration suitable for indie and mid-scale productions.
Services include modular environment kits, buildings, cabins, structures, props, level-ready assets, scene assembly, lighting setup, atmospheric presentation, and environment composition. I also support gameplay-ready layouts, stylized or semi-realistic environments, and optimized assets for real-time performance.
Experience includes environment production, modular architecture design, level art workflows, terrain integration, lighting, post-processing, and game engine implementation. I work with Maya, Unity, Unreal Engine, Photoshop, and modern real-time environment pipelines.