3D Environment Artist & Unity Game Developer for Modular Worlds
I am a 3D Environment Artist and Game Developer focused on creating modular game-ready environments, gameplay spaces, and real-time scenes for Unity and Unreal Engine projects. My work combines environment art, level assembly, lighting, atmosphere creation, and gameplay integration for indie and mid-scale productions.
I specialize in modular environment workflows, third-person game environments, stylized and semi-realistic scenes, level composition, and optimized assets for real-time performance. I work with Maya, Unity, Unreal Engine, Photoshop, and modern real-time rendering pipelines.
My experience includes:
Modular environment creation
Environment composition and lighting
Game-ready asset production
Gameplay scene assembly
Third-person game systems
Animation integration
UI and HUD implementation
Real-time optimization workflows
I focus on clean asset organization, reusable modular systems, optimized geometry, and strong environmental presentation suitable for games and interactive experiences.
Skills:
3D Environment Art
Unity Development
Unreal Engine
Autodesk Maya
Modular Environment Design
Lighting & Atmosphere
Level Art
Gameplay Integration
Real-Time Rendering
Environment Presentation
Work Terms
Clear milestone-based workflow
Regular progress updates
Flexible communication
Available for short-term and long-term projects
Game-ready optimized deliverables
Supports indie and startup projects
Timezone-friendly remote collaboration