I am a Technical 3D Game Artist bridging the gap between high-quality creative visuals and efficient software performance. As a Computer Science Engineering student specializing in Gaming Technology, I offer a unique advantage that most freelance artists miss: I understand the code behind the art. I don't just create 3D models that look good in a render; I create assets that perform flawlessly in a game engine.
My workflow is built on the principles of industry-standard game development. I specialize in the full asset production pipeline—from high-poly sculpting and low-poly retopology to UV mapping and PBR texturing. Whether you are building a mobile RPG, a hyper-casual Unity game, or a complex Roblox experience, I deliver assets that respect your polygon budgets and draw call limits.
My Core Expertise & Differentiation:
1. Optimized Game Assets (The Engineering Edge):
My background in Computer Science ensures that I prioritize optimization alongside aesthetics. I am deeply familiar with the technical constraints of mobile and VR gaming. I create assets with clean topology, efficient UV packing to minimize texture memory usage, and proper LOD (Level of Detail) implementation to keep your frame rates high. I ensure your game runs smoothly on low-end devices without sacrificing visual fidelity.
2. Professional Roblox Development:
I move beyond basic "studs and blocks" building. I utilize a professional workflow involving Blender-to-Roblox import pipelines to create unique, organic shapes and custom meshes that are impossible to achieve with Roblox Studio's default tools alone. I have experience designing lobbies, simulator maps, and intricate props specifically for the Roblox engine.
3. The Full Art Pipeline:
I am proficient in the industry-standard software suite required for modern game art:
What You Can Expect:
When you hire me, you aren't just getting a .FBX file. You are getting a plug-and-play solution. I deliver files with correct pivots, real-world scale, and strict naming conventions that keep your project organized. I am used to working with strict deadlines and can adapt to your game’s specific art style, whether it is low-poly, cartoonish, or semi-realistic.
Let’s build an immersive world that players won’t want to leave. Please feel free to message me with your project details—I am ready to bring your game vision to life.