I am a 3D artist with a strong focus on hard surface modeling, clean topology, and detailed texturing. I use tools like Maya, ZBrush, Substance Painter, and Blender to create high-quality 3D assets for games, animation, and product visualization. My workflow includes UV unwrapping, baking normal and ambient occlusion maps, and preparing models for clean renders.
I can deliver models in FBX, OBJ, and native formats with proper UVs and basic textures. I also provide lighting and rendering setups to present the models professionally. Whether you need props, machines, weapons, or other realistic hard surface assets, I ensure optimized and production-ready results.