I create high-quality 3D props and environment assets for games and real-time applications.
My services include:
• Hard-surface prop modeling
• Environment asset creation
• UV mapping and optimization
• PBR texturing
• Game-ready asset preparation
• Unreal Engine compatible assets
Software:
• Autodesk Maya
• ZBrush
• Substance Painter
• Unreal Engine
• Marmoset Toolbag
I focus on creating clean, detailed, and optimized assets while following professional game art workflows. Whether you need individual props, environmental assets, or support for a larger project, I can help bring your ideas to life with production-ready results.