Creating Game-Ready Props and Environments for Real-Time Experiences
Hi, I'm Arun, a 3D Artist specializing in high-quality props and environment assets for games and real-time applications.
I work with industry-standard tools including Autodesk Maya, ZBrush, Substance Painter, Unreal Engine, and Marmoset Toolbag to create detailed, optimized, and visually appealing assets following modern game art workflows.
My focus is on delivering polished, game-ready work while maintaining strong attention to detail and consistency with the project's artistic vision. I am passionate about learning, improving my craft, and collaborating with clients to bring their ideas to life.
Services I provide include:
• Prop Modeling
• Environment Asset Creation
• UV Mapping and Optimization
• PBR Texturing
• Hard Surface Modeling
• Game-Ready Asset Production
• Unreal Engine Compatible Assets
I am committed to providing reliable communication, professional quality, and timely delivery for every project.
Work Terms
• Open to freelance, contract, and long-term collaborations.
• Clear and regular communication throughout the project.
• Flexible working hours with timely responses.
• Progress updates and revisions provided when required.
• Assets are delivered in industry-standard formats according to project requirements.
• Committed to delivering high-quality, game-ready results while respecting deadlines and client expectations.