I am a C++ developer with strong expertise in building game plugins, reverse engineering, and low-level programming. My skills span both assembly and modern C++, and I also create desktop applications using frameworks such as ImGui and Qt. I enjoy working close to the hardware level, whether it’s developing kernel modules or building game modifications, and I keep myself current with the latest C++ standards and STL features.
Beyond software, I have a keen interest in embedded systems, firmware development, and machine learning. With nearly 4 years of engineering experience, I have developed a broad foundation across electrical and software engineering, including mixed-signal circuit design, PCB layout, VHDL, firmware, and production workflows.
I combine low-level expertise with modern development practices, enabling me to deliver efficient, reliable, and scalable solutions.